Monday 22 April 2013

5.2 Lesson Plan - Immersion & Flow, Fluid Identities, Simulated Realities


Where are we going?






How do post-modern media texts challenge traditional text-reader relations and the concept of representation? 
 
In what ways do media audiences and industries operate differently in a post-modern world?

Translate - example & answer in 1 sentence  - 
Postmodernity compared with Modernity -  how can we link back to structures & Lyotard & Baudrillard

How was this Media produced? 


 

PoMo Audience Theory – Research & apply to our texts (give 1 statement each)

1 - highly applies
2 - applies, slightly less so
3 - doesn't apply

Present using Goanimate - key skill analyse purpose/effect & compare, which are considered post-modern, which are not challenging text reader relations

Conclusion - How does all this link back to Lyotard & structure

Feedback here:


Part 2: Representation & text-reader relations
Immersion & Flow, Fluid Identities, Simulated Realities
Split into 3 groups - out changing text/reader relations & producers adapting texts to post-modern audiences:


Extranormal (a simulated classroom)

Create Meaning
Group 1
Are games postmodern

Create Meaning
Group 2

Foucault: Fluid Identities - Not Fixed


Create Meaning
Group 3

Handout - Flow & Immersion, Fluid Identities


Micro teach in teams of 3 & present to the class

http://goanimate.com/videos/0niWfpeObglk?utm_source=linkshare

http://www.youtube.com/watch?v=tHJxk2x-Tvc

How to present
3 - 5 key points paragraphs - Apply the concepts to the questions:

Point
Examples
EXPLANATION - "9/11'ed", Grand Narratives/End of Progress
 
How does it challenge traditional Text-Reader relations (Structure in place)

How does it challenge representation (Simulacra & Hyper Reality)

How can we apply this to Wreck It Ralph, Minaj/Gaga, 15 Million Merits?

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